I Like To Move It, Move It

So I just added moveable objects. These are important for most physics-based platformers, as they open up a bunch of puzzles for the player to solve. Right now the shapes I have planned are box, plank, and marble. The box and plank can be used as a bridge, the plank can be used as a ramp, and the marble can be used to possibly trigger certain things (land on a switch?).

Next I’ll work on getting enemies into the Editor, which shouldn’t be too bad since they are just like widgets and specials in that regard. And I am looking into adding the ability for some widgets to go on certain slopes. This will mainly be for speed arrows but I’m opening it up to other types, whatever they may be in the future.

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