Some soul searching and reminiscing has occurred over the past couple of months. As a result, I have an outline of the personal history of computer programming I have had over the past 30 years. I have been interested in discovering, and thus defining more clearly, just what it is about programming games that keeps me coming back to it, over and over again.
It is a near-constant thread running through most of my life. And in doing some research and producing the outline, I’m still surprised at how often I have had a project in the works. Outside of a few distractions and life situations there has always been something going on.
By returning to a more technical role at work I expect the desire and available time for hobbyist programming at home to increase. Hopefully some more activity with Monkey programming will be forthcoming.
I am a software developer! It’s a large part of what I am. I do participate in other things such as painting, poetry, fiction, board games…. the list goes on. But it always comes down to software development. It is a hobby and a career.
I had a brief intermission in life’s drama last summer and spent some solid time diving into the Monkey language. I would like to get back to that again, and not suffer from “analysis paralysis” (fear of messing up an OOP design) or avoiding an investment in a medium-sized project with some meat on it.
As I go about the business of getting back into my participation with computer game making, I pause and consider where I’ve been, what I’m doing, and where I’m going. It all seems overly dramatic, I know, and I don’t want to make it seem more than it is. But it is important to reestablish an old direction and find my course.
Given the above, in the upcoming year I will be moving forward while also looking back to understand why and how I got into this habit of computer programming. I will be posting snippets and scenes and other less technical stuff on the blog from time to time.