Hello out there!
No pencil sketches available today but there is news of some good progress being made. I’ve actually been able to update the To Do list, which is something that has stayed the same for two months. Has it been that long? 🙂
Since the last To Do list was updated a bit of prep work has gone into getting the Widgets to be selectable and dropped on a map. It still amazes me how certain things take so much code to come together in order to see any benefit, you almost start to lose hope after a while. But when it does come together… it hits you like jolt of electric joy.
Of course there are still things to do (the Widgets is marked as functional but not complete) but at this point in time I can add Widgets, and all the maps where I artificially added widgets via code are now viewable in the editor as such. Here is a screenshot showing the Widget panel as it is now (pretty vacant, but functional!) for a level that should look familiar to you Alpha Testers…
So what is left to do before you lucky few get to play with the editor? Here is the list:
- Ability to Erase a widget
- Ability to Undo/Redo widget activity
- Level Picker screen needs some polish (to handle lots of levels)
- Fun Points system added to cap level features
- Editor logic to handle Save conditions
- Ability to add Obstacles/Pipes
I’m hoping by month’s end I will have something to send out. The Obstacles addition may be a hefty one, but should be easier than widgets. Time will tell.